Thursday, April 28, 2011

Sour Cream Cornbread with Aleppo

sour cream cornbread with aleppo
wet, dry
aleppo
lumpy batter
baked
red rooster cornbread, honey, butter

1 cup (125 grams) all-purpose flour
1 cup (145 grams) yellow cornmeal
2 tablespoon (25 grams) granulated sugar
2 teaspoons baking powder
1 teaspoon dried aleppo flakes
1/2 teaspoon table salt
1 large egg, lightly beaten
1 cup sour cream
1/3 cup buttermilk
2 tablespoons olive oil

Preheat the oven to 400 °F. Generously butter a 9×5-inch loaf pan, or coat it with a nonstick spray.

Whisk flour, cornmeal, sugar, baking powder, aleppo and salt together in a large bowl. In a smaller bowl, whisk together the egg, sour cream, buttermilk and olive oil. Stir the wet ingredients into the dry ones, mixing until just barely combined. Spread the batter in your prepared and bake for 22 to 25 minutes. A toothpick inserted into the center should come out clean.

Serve in slices, toasted with honey butter or salted and honeyed brown butter.

Scooter Powered Caravan

white trash repairs - Not-A-Kludge: Scooter Powered Caravan

The QTvan was especially designed for the Royal Wedding this week. Elderly folks who wish to see the happy couple without spending the night on the sidewalk can buy this caravan that’s not only light enough, but made to be pulled by a scooter. Price tag: £5,500

Fring app brings group video calling to iPhone


by Michael Grothaus (RSS feed) on Apr 27th 2011 at 6:30PM

Fring has updated its popular iOS IM app to allowgroup video calls on the iPhone. This is a first for group video calling on any iOS device as far as I know and its a much welcome feature. The group video calling allows you to video chat with up to three of your other friends over 3G, 4G, or Wi-Fi.

To take advantage of the new group video calling features, you'll need an iPhone 4 or the latest iPod touch with front-facing camera. Technically, the app will work with devices with only rear-facing cameras, but that kind of defeats the purpose of video calling if you need to have the rear camera on you and can't look at the screen and see the people you are chatting with.

Best of all, Fringe works cross-platform, so you can video chat with people on Android devices. Android requirements are pretty much the same as iOS requirements, users just need Android 2.2 or later and a phone with front and rear cameras.

Fring is available now as a free download.

[via Engadget]

Apple cash worth more than caps of RIM, Nokia, Motorola

Could sustain business for seven years


Apple's cash reserves have grown so large that they're now worth more than the market capitalizations of Nokia, RIM an Motorola Mobility put together, notes Asymco's Horace Dediu. The company's second-quarter results brought the company up to $65.8 billion in reserves, including both straight cash and marketable securities. If a person owns $100,000 of Apple stock today, Dediu notes, about $19,000 of that should be cash and $80,000 "at risk" capital.

The company's reserves are said to be so big that they are worth half of Google's enterprise value, and position the Apple CFO office amongst the top 100 biggest fund managers in the world, and larger than any hedge fund manager. The company's Q2 cash growth alone is said to have been greater than the market cap of many firms. If pre-payments were to be added back, says Dediu, the quarterly Apple cash increase would've been equivalent to Motorola Mobility's market cap.

Dediu remarks that even if Apple revenue came to a halt, its cash could continue to support operations for another seven years, until the middle of 2018. Some investment groups have argued however that the company should return some of the cash to shareholders, whether through dividends, payouts or buybacks. Apple is believed to use the reserve both as a security blanket and as a fund for strategic corporate acquisitions.


Wednesday, April 27, 2011

RC Superhero Is Pure Geeky Fun

By Glenn Santos on Wednesday 27th April 2011 7:27 pm in Geeky Toys

Thanks to the geeks at RCsuperhero.com every Tom, Dick, and Homer can build a superhero mock up that flies like an RC plane. It’s heaps of pure joy and could very well inspire a few kids to become superheroes themselves. It’s relatively cheap too, costing a bit more if you purchase an entire kit.

RC Superhero

Here’s what it says on the product page:

Specifications: The full scale RcSuperhero is 75 inches tall, weighs approximately 3 pounds, and has an “arm span” or wingspan of 45 inches.

Flight characteristics: Great! This is due to the low weight to surface area and that it has a high wing like a Piper cub with a low center of gravity. In addition, he has plenty of vertical tail surfaces due to the double side bodies; which adds to the stability. Also, the RcSuperhero has oversized control surfaces and likes to fly upright. He takes off by being thrown or by standing upright in a stand and lands on his belly skids.

Thrust: The RcSuperhero has about 6 pounds of thrust; this allows for vertical take off.

RcSuperhero Package Includes: laser-cut foam, substructure materials, control horns, a plywood motor mount, 2 sizes of rubber bands, carbon fiber fabric strands, two 4mm square arm spars and other various carbon fiber sizes, a picassa photo build album with captions, materials list, and e-support materials (directions and tech. information).

Degree of Building Difficulty: Best if you have previous modeling experience.

Pilot’s skill requirement: Although the RcSuperhero is not a trainer any average rc pilot can fly this. If you are inexperienced I recommend that you practice ahead of time on a simulator.

When it comes to individual superhero mock ups however, expect to spend less than $10 bucks each. What a bargain!

Verizon Suffers Major 4G LTE Network Outage

Verizon is reportedly having major problems with its 4G LTE network at the moment, which is currently unavailable across the US reports the BGR website.

The Verizon LTE network is currently experiencing an outage and has been unavailable for a number of hours this morning and intermittent connections overnight.

Verizon is expected to have the problem solved shortly but as yet has not issued a statement, but owners of Verizon’s new HTC Thunderbolt might need to rely on 3G connections for the next few hours.

Verizon 4G

Some users have also reportedly lost their 3G connection as well but this is owing to a documented issue with 3G provisioning on the Thunderbolt.

Fox, Paramount may skip YouTube due to lack of piracy curbs

Fox, Paramount blame piracy for YouTube exit

Fox and Paramount have supposedly backed out of YouTube's imminent major movie service in an attempt to force action on piracy. Unofficial comments from the two claim that they won't get onboard as long as Google is indexing pirate video sites in its search engine and allowing them AdSense placement. Disney, not mentioned before, was also leaning the same direction, The Wrap said.

Their holdouts might have been causing problems. An anonymous Warner executive purportedly confirmed his studio's plans to be on YouTube's movie service day-and-date with the launch but said YouTube was bent on "trying to get everybody," leading to delays.

Those onside with YouTube mostly saw the sheer number of visitors, 130 million each month, as too large to ignore. They also have faith the company would help steer viewers towards buying movies and eventually develop the technology to match. It's not clear whether YouTube promised it to studios or if it was simply a hope.

While unconfirmed, they mirror reasons most of the same studios gave for blocking Google TV and largely neutering its web video support for mainstream viewers. Google has prioritized legitimate content, but CBS and others haven't so far been convinced it was doing enough. Google's light touch on active filtering and blocking has brought it to a House subcommittee to answer on its involvement.

Apple, Amazon, Netflix, and other established companies haven't faced this issue since none run a search engine that could be used to find bootleg content. YouTube may be pressured into a compromise since its parent Google may be eager to give Android and Chrome OS a universal movie service that OS limitations and a lack of outside interest have prevented until now.

Four Android myths lazy analysts love

by Chris Rawson (RSS feed) on Apr 27th 2011 at 10:00AM

The more I read about the tech sector, the more it becomes clear that "analyst" is synonymous with "stand-up philosopher," which Mel Brooks fans will know is the same thing as an artist who works in a decidedly unsavory medium. This is never more clear than when an outlet like Nielsen releases numbers on the US smartphone market, because immediately afterward legions of "analysts" will leap to the dumbest conclusion possible: Android is ascendant, and Apple is doomed! Dead in the water! DOOOOOMED!

In support of that entirely boneheaded thesis, I've noticed a pattern: these "analysts" keep using the same four myopic arguments. All four of these myths dance around a central point, that the smartphone market will only have one "winner," and it sure won't be Apple.

The worst part of these analysts' outlandish claims isn't that the arguments are so easily dismantled, it's that so many otherwise intelligent people completely fall for them. Ever since the HTC Dream came out I've seen people jumping up and down and saying, "That's it for Apple, they're done! Android is going to eat your lunch, sorry fanboys!"

The fact that it's two and a half years later and that still hasn't happened is no deterrent to the Android faithful, or the lazy analysts who egg them on in the first place. It's honestly getting kind of painful to watch this happen every month, especially since the analysts keep saying the exact same things every time.

Read on for the four Android myths that contribute to these analysts' narrow views.

The Four Myths of Android's Ascendancy

Myth 1: Market share is the most important metric possible

As my colleague Erica Sadun points out, market share doesn't matter. But don't try telling that to the analysts, because they keep hammering away at market share like it's the only thing that matters. Android's market share numbers keep climbing more than Apple's, which obviously means that Android is going to beat Apple black and blue and steal its lunch money.

With all due respect, I don't think Erica's gone far enough in her counterargument. She's acknowledged that market share doesn't matter as much as the pundits claim it does, but I'll go a step farther: market share doesn't matter at all. It is the least important metric possible when analyzing Apple's future success or failure in the smartphone market.

Let's look at some numbers that actually matter in terms of a corporation's bottom line. The original iPhone was released on June 29, 2007. On that day, Apple's stock was worth US$122.04 per share, and its market cap at the beginning of the month was about $105.56 billion. Today, Apple's stock is worth $353.01 per share (289 percent more), and the company's market cap has risen to $324.05 billion; Exxon-Mobil is now the only US company whose market cap exceeds Apple's.

What effect has Android's "ascendancy" had on Google so far? The first mass-market Android phone, the HTC Dream, was released on October 22, 2008. On that day, Google's stock was $355.67 per share, and its market cap at the beginning of September 2008 was $125.94 billion. Today, Google's stock is $525.10 per share, 148 percent more than before the first Android handset hit the market. That's a respectable increase, but nowhere near the massive rise in Apple's stock. Google's market cap now stands at $171.31 billion; Apple's market cap has grown by over $200 billion since it introduced the iPhone, but Google's has only grown by $45 billion since the first Android phone hit the market. Again, $45 billion is nothing to sneeze at, but it's sure not $200 billion... and since Google's only pulling in $1 billion in revenue per year from Android, it doesn't look like it's had much positive impact on Google's stock at all.

"Now, hold on," you might be thinking. "If there are more Android phones sold than iPhones, that obviously means that Android's making more money than Apple, right?" Not necessarily, and the stock performances of Apple and Google certainly don't reflect that line of thinking. But since the analysts are so fond of comparing the smartphone market to the global PC market (more on that dross later), let's go ahead and look at it from that angle. Apple's market share in the PC market has held pretty steady over the past decade. Depending on which fiscal quarter we're talking about, Apple's either gained or lost a percentage point here or there, but overall Mac OS X has hovered at about 10 percent of the US market and approximately 5 percent of the world market. That leaves the rest to Microsoft Windows, which still holds an overwhelming lead in worldwide OS market share. [That's leaving out the rounding error that is Linux on the desktop, and not including the infrastructure/server market where Linux does indeed challenge the Microsoft hegemony. –Ed.]

Since market share is supposedly all that matters, that should mean Apple is at best carving out a niche amount of the available profits in the PC market, right? Sure, except that's not what's happened at all. Not even close. For 20 or more fiscal quarters in a row, Apple has been the only PC maker to show consistent growth; everyone else is either stagnating or losing market share. As for Microsoft itself, despite shipping a remarkable 350 million licenses of Windows 7, the company frankly isn't the "too big to fail" monolith that it was in the 90s. In fact, going by the market cap, Apple is now worth more money than Microsoft, and Apple passed Google's market cap almost three years ago. "It's not a fair comparison," you may now be thinking. "Apple's a hardware company, and Microsoft's a software company. It's apples to oranges." You're right -- although of course Apple makes both hardware and software, the only hardware products with a Microsoft brand are the Xbox 360 and some admittedlynice mice and keyboards. Thanks for pointing that out, though, because it leads me directly into the second of the Android analysts' myths.

Myth 2: Android is a company, not a platform

Every single analyst who's jumped on the "Android rules, Apple drools" bandwagon seems to be treating Android like it's a standalone company instead of a software platform (a combination of open-source and proprietary chunks, along with a brand and a licensing scheme tying it together) that runs on a plurality of handset manufacturers' hardware. Since these analysts all have market share tunnel vision, it's easy to see why they're making this basic and obvious mistake, and they have Microsoft to fall back upon as an example; there's currently no such thing as a Microsoft-branded PC [there was for a while -- looked a bit like a table-sized iPad, actually -- but now the Surface platform is being built by Samsung instead –Ed.], but Windows is the default OS on almost every PC maker's hardware except Apple.

Here's a couple of forehead-slapping "duh" points these guys are overlooking. First, "Android" isn't a company the way Google is a company. Android is a software platform, like Windows is a software platform. That leads into the second point: Google doesn't charge for Android like Microsoft charges for Windows. Google's profits from Android come from ad revenue, carrier licensing for Google-branded proprietary apps (Maps, Gmail, Market, etc.), Android Market fees and other sources -- but not sales of its smartphone OS. The people who really stand to make money off of Android are the smartphone vendors, and they're all competing not just with Apple, but with one another. Not to mention non-Android and non-iOS players like RIM and Windows Phone makers. And all the unsmart phones out there.

Analysts like to treat Android like it's a single entity so that they can make impressive pie charts where Android looks like Pac-Man gobbling up iOS, but once you split that up by manufacturer, the story looks a lot different. It's virtually the same story as the PC market; Apple's share of the PC market looks trifling indeed when you compare it against Windows-running PCs as a whole, but when you break it down by each PC manufacturer, Apple definitely more than holds its own. When you break it down by profitability, the contest isn't even close; Apple owns 90 percent of the "high-end" PC market.

It bears repeating at this point that Google doesn't charge for Android per se, and the bulk of its profitability from the platform comes from ad revenue. Android pulls in about $1 billion in revenue per year for Google. Meanwhile, Apple is the sole manufacturer and seller of devices that run iOS, and the company made$11.9 billion in revenue off the iPhone in one quarter. That doesn't include the $1.4 billion in quarterly profits from the iTunes business, selling music, movies and apps to run on all those phones (and iPod touches, and iPads). "Android's" hardware profits are scattered amongst HTC, Samsung, Motorola and a host of other manufacturers, but Apple is making all the money -- and lots of it -- from iPhone sales. Apple's carrier partners are also making quite a bit of money from iPhone users' service plans.

Myth 3: The smartphone market will be a repeat of the PC market, where Apple "failed"

This one's been repeated often enough to qualify as a meme: "Apple's locking down of iOS will be its downfall. Android's openness and support from multiple handset vendors means the smartphone market will play out exactly the same way the PC market did in the 90s, and the iPhone will be left with only a tiny slice of the overall market."

I wish I was making that up, but that is in fact what outlets like Business Insider are shouting from the mountaintops, almost word-for-word: "As we've said before, Apple is fighting a very similar war to the one it fought -- and lost -- in the 1990s. It is trying to build the best integrated products, hardware and software, and maintain complete control over the ecosystem around them. This end-to-end control makes it easier for Apple to build products that are 'better,' but it makes it much harder for the company to compete against a software platform that is standard across many hardware manufacturers (Windows in the 1990s, Android now)."

Yeah, boy, Apple's paltry $11.9 billion in iPhone revenue per quarter sure pales against Google's $1 billion in Android revenue per year. Stick a fork in Apple, it's done. And hey, remember how the Mac "failed" in the 90s and was never heard from again? You know, except for the roughly 3,760,000 Macs Apple sold last quarter, almost all of them models with hefty profit margins. That's the kind of failure that most companies can only dream of. [Granted, the company did go through a near-death experience in the depths of the Mac 'bad years,' but it made it through. –Ed.]

While we're at it, let's not forget nearly a decade of frothy prognostications of the iPod's imminent demise, when in fact the only products that have managed to put a dent in the 'classic' iPod's sales are Apple's own iPhone and iOS-based iPod touch. And remember how in 2010 virtually every Apple-loathing tech pundit on Earth was utterly convinced the iPad would be a miserable failure? Does anyone remember how that one worked out?

Let's assume for a minute that guys like Business Insider's Henry Blodget are right (even though they're oh so obviously wrong), and Android vs. iOS in this decade (when Apple is on top of its game in every way that counts) will play out the same way Windows vs. Mac OS did in the 1990s (when Apple started out as a niche player, went downhill from there, and was a hair's breadth from dying out completely). Let's assume further that Apple's share of the smartphone market dips down to the same level as its share of the PC market, in the neighborhood of 10 percent of the US and 5 percent of worldwide share. Does such a dip in overall market share mean Apple suddenly starts making less money per iPhone? Nope; Apple's device margins aren't dependent on sales volume in the slightest. Does it mean Apple is "dead in the water" if the coalition of Android handset manufacturers gains a wide majority in the market? Nope; according to recentAsymco analysis of Apple's cash reserves, Apple can afford to make no money whatsoever starting today and still sustain its operations until 2018.

At this point, the only way Apple can fail as hard as it did in the 90s is if someone deliberately mismanages the company into the ground. That leads into the final busted myth...

Myth 4: For Android to succeed, Apple must fail

Why do so many of these pundits have this Old West, "This town ain't big enough for the both of us" mentality when it comes to the smartphone market? Almost since the first Android phone hit the market, it's been all gloom and doom from these guys when it comes to the iPhone. It's the same story with Android users, at least the ones motivated enough to post about their preferences online. One of the Android users I know in real life has gone so far overboard with his anti-Apple rants that I can't even hang around him anymore, because I got tired of the rolled eyes, raspberries and fanatic lectures any time I started using something with an Apple logo in his presence.

There are plenty of examples of markets where multiple vendors succeed simultaneously without the category being dominated by any one player. The one that most closely fits the likely outcome of the smartphone market, at least as far as that "all-important" market share is concerned, isn't the PC industry, but the games console business.

There are three major players in video game hardware right now: Nintendo, Sony and Microsoft. They're all competing for the same space and the same mind share, yet all three companies thrive despite wildly different approaches to the market. None of the three companies holds a lead over the other two that's large enough to call the others a "failure" by comparison. People still get into online shouting matches over which platform is "better," but none of these three companies are in danger of being "dead in the water" because of the efforts of the other two -- although Sony's certainly gone out of its way to shoot itself in the foot as often as possible, most recently with the PSN outage/intrusion debacle.

That's not what pundits want you to hear, though, because "Can't we all just get along" doesn't drive eyes to their sites. "Android number one in US/Earth/Universe, Steve Jobs living in cardboard box by 2013" is the story these guys want you to believe, even if market share is the only metric that even slightly lends credence to that claim. Yet during the same time that Android has gained that precious market share so vital to hysterical analysts, Apple's profits have continued to rise, relentlessly. It really makes it hard to take these guys seriously when Apple keeps turning in record numbers every quarter despite Android's market share (as a platform) outperforming iOS.

What can we take away from all this? Basically, anyone who pounds away at market share while ignoring every other metric is an "analyst" in name only. There's way more to building a successful product and business than number of units sold. If I sell 1000 lambs at $10 profit each, am I really doing better than the guy down the road who sells 500 lambs and makes $40 on each one? Obviously not, and I'd be doing even worse if I were really only selling the feed that goes into those lambs, at a profit of $1 per lamb. But according to these analysts, if those lambs down the road have an Apple logo on their wool, suddenly the fact that 1000 lambs are eating my feed means those other 500 lambs are destined to drive that farmer out of business... somehow. Look at the monkey! Look at the silly monkey!

Deep thoughts: Why Android's market share doesn't matter

According to Nielsen numbers released today, Android phonesnow represent over half of the US smartphone market. That's certainly worth noting. Then again, at least as far as Apple goes, Android's market share doesn't matter as much as pundits todayseem to be emphasizing.

To understand Android is to acknowledge convenience. I know many, many people with Android phones -- and they are, practically to a one, completely content with their purchase, with their service and so forth. These are not people looking for a magical and revolutionary device. They wanted web access, email and a camera on their phone -- at an affordable price -- and they got it.

To talk about market share is to ask the wrong question because market share, in some sense, isn't the end-all and be-all of the mobile space. The better question is this: is iOS growing? And the answer, as you already know, is "yes."

Developer engagement also matters, and there's no simple formula there: factor in the raw number of devices, sure (not forgetting iPod touch and iPad), but also consider the willingness of owners to open their wallets and the relative strengths of the app ecosystems.

Apple is already winning hearts, wallets and developers with its lickably delicious product line. My dad is in love with his iPad, and my friends' kids wouldn't ever give up their iPods. So long as iOS continues to grow, does it really matter quite so much what the rest of the market is doing -- especially if it isn't innovative and pushing boundaries?

There will always be budget alternatives that perfectly satisfy their users, just as there will be cheap rip-offs of quality goods. Neither group diminishes the market for quality, and both act as gateway drugs to bring users to the real deal.

Should Apple worry about decreased market share in the phone arena? Not while the company has gone from zero to nearly a third of the smartphone market in only four years, and not while the iPhone continues to grow (a $12 billion/quarter business is a problem a lot of Android phone makers would gladly trade for).This last quarter alone, sales of iPhones in the US were up 155 percent year-over-year -- in China, sales were up 5 times over last year's figures. As for those happy Android users out there? More power to them. Not everyone needs to go Apple to get the phone they need.

Tuesday, April 26, 2011

Full 3-D Invisibility Cloak in Visible Light

ScienceDaily (Apr. 26, 2011) — Watching things disappear "is an amazing experience," admits Joachim Fischer of the Karlsruhe Institute of Technology in Germany. But making items vanish is not the reason he creates invisibility cloaks. Rather, the magic-like tricks are attractive demonstrations of the fantastic capabilities that new optical theories and nanotechnology construction methods now enable.

This new area, called "transformation optics," as the item just above also showed, has turned modern optical design on its ear by showing how to manipulate light in ways long thought to be impossible. They promise to improve dramatically such light-based technologies as microscopes, lenses, chip manufacturing and data communications.

In his CLEO: 2011 talk , Fischer will describe the first-ever demonstration of a three-dimensional invisibility cloak that works for visible light -- red light at a wavelength of 700 nm -- independent of its polarization (orientation). Previous cloaks required longer wavelength light, such as microwaves or infrared, or required the light to have a single, specific polarization.

Fischer makes the tiny cloak -- less than half the cross-section of a human-hair -- by direct laser writing (i.e. lithography) into a polymer material to create an intricate structure that resembles a miniature woodpile. The precisely varying thickness of the "logs" enables the cloak to bend light in new ways. The key to this achievement was incorporating several aspects of a diffraction-unlimited microscopy technique into the team's 3-D direct writing process for building the cloak. The dramatically increased resolution of the improved process enabled the team to create log spacings narrow enough to work in red light.

"If, in the future, we can halve again the log spacing of this red cloak, we could make one that would cover the entire visible spectrum," Fischer added.

Practical applications of combining transformation optics with advanced 3-D lithography (a customized version of the fabrication steps used to make microcircuits) include flat, aberration-free lenses that can be easily miniaturized for use in integrated optical chips, and optical "black holes" for concentrating and absorbing light. If the latter can also be made to work for visible light, they will be useful in solar cells, since 90 percent of the Sun's energy reaches Earth as visible and near-infrared light.

This research will be presented at the Conference on Lasers and Electro-Optics (CLEO: 2011), May 1 -- 6 at the Baltimore Convention Center.

Presentation QTuG5 "Three-dimensional invisibility carpet cloak at 700 nm wavelength," by Joachim Fischer et al. is on May 3. Fischer et al. will also present CML1, "Three-Dimensional Laser Lithography with Conceptually Diffraction-Unlimited Lateral and Axial Resolution," on May 2.



Sony provides PSN update, confirms a 'compromise of personal information'

http://www.engadget.com/2011/04/26/sony-provides-psn-update-confirms-a-compromise-of-personal-inf/
It's looking like things are just as bad as we feared and that "external intrusion" got a little deeper than we might have liked. In an update on its PlayStation.Blog, Sony just confirmed that the ongoing PSN outage was caused by "malicious actions," which we already knew, but continues by indicating that there has also been "a compromise of personal information." Exactly what that means Sony isn't saying, and it stops short of saying that credit card data for PSN and Qrocity users has been exposed, but the companydoes say "your credit card number (excluding security code) and expiration date may have been obtained." Yes, it may have been obtained -- even Sony isn't sure. There's no further a further ETA for when PSN may be back up online or when you might be able to finally sample Portal 2's delicious online co-op mode, but at least you can still watch Netflix.

Even If You Black Out, This App Won’t Let You Forget Your Credit Card at the Bar

Losing your possessions can be a pretty unnerving experience. It's one of the worst feelings: knowing that you had your keys/wallet/backpack when you left your apartment only to be locked out/broke/laptop-less when you get home. One iPhone app is looking to change this, however.

Remember It lets you set a location-based alarm that goes off when you move 50, 200 or 500 feet from where you set it. Never again will you forget your essentials after having a night on the town. The only two obstacles: not losing your phone and remembering to actually set the alarm. For that, you're on your own... [iTunes]



iPhone Screenshot 1

iPhone Screenshot 2

Improve Your Learning and Remember Things Better By Switching Font Styles

Contrary to what we might think, it isn't any easier (or harder) to remember a new fact if it's in BIG BOLD LETTERS. Font styles that are both hard to read and unfamiliar, however, do aid learning and memory retention.

New research studies support the idea that when learning difficult concepts, we'll learn more if forced to go through some mental hurdles, so to speak.

If a piece of information is very easy to process (e.g., in large Arial font), we may be over-confident in how well we've retained that information—and more likely to skim it—, while information that's presented in a more challenging fashion (e.g., small Comic Sans MS font) forces us to read more carefully and think more deeply about the material.

Participants studied a list of words printed in fonts of varying sizes and judged how likely they would be to remember them on a later test. Sure enough, they were most confident that they'd remember the words in large print, rating font size (ease of processing) as more likely to sustain memory even than repeated practice.

They got it exactly backward. On real tests, font size made no difference and practice paid off, the study found.

And so it goes, researchers say, with most study sessions: difficulty builds mental muscle, while ease often builds only confidence.

If you have editable documents presenting new material for you to learn, try switching the font style to one that's less familiar to see if this works for you. The researchers also, of course, suggest that applying more effort in other ways will aid learning: making outlines, avoiding study crutches like answer keys, and reworking the material.

Check out the full article for other findings about how we learn. We've also got advice here for taking study-worthy lecture notes, writing things down to learn more effectively, andimproving recall by changing where you study. Got a study or learning tip? Share it with us in the comments. Photo remixed from an original by jepoirrier